avon gone immersive

"EXPERIENCED AUDIO IN ALL ITS DIMENTIONS!
NATIVE 3D SOLUTIONS FOR OBJECT BASED AUDIO EXPERIENCES"

The following examples visualize what Immersive Audio is all about -
and how we can make it happen with one solution!
CHECK LIST
LOCALIZATION

A "source" loudspeaker is used as reference. All other "power line" speakers are used for additional amplification and coverage. Tracking is possible with any 3rd party equipment. Using an OSC protocol is easily possible.

LOCALIZATION



PAN / AMPLITUDE

A desired signal is panned from left to right and ends up with an amplified signal on RR resulting in a "focus" from an "amplitude panning perspective". Tracking is possible with any 3rd party equipment. Using an OSC protocol is easily possible.

PAN / AMPLITUDE



PAN / DEPTH

Multiple "source" loudspeakers are used as references. Panning with real localization is enabled. All other "power line" speakers are used for amplification and coverage. Tracking is possible with any 3rd party equipment. Using an OSC protocol is easily possible.

PAN / DEPTH



SURROUND

Multiple "efx" loudspeakers are used for special effects. Can also be used for cinematic applications or for artists to build immersive acoustic landscapes. This setup can also be used for "Regenerative Acoustic Enhancement".

SURROUND



See INTORNOLABS CEO Ludovico Vignagas seminar at the Sonar Festival for the definitions of "immersive" systems.
Please click the picture below.

CEO Ludovico Vignagas seminar



Click here to visit TTAs webpage Click here to visit INTORNO LABs webpage Click here to visit VUE Audiotechniks webpage

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